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* VelocityTracker: 3.12.5\n * https://gsap.com\n *\n * Copyright 2008-2024, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license or for\n * Club GSAP members, the agreement issued with that membership.\n * @author: Jack Doyle, jack@greensock.com\n*/\n\n/* eslint-disable */\nvar gsap,\n _coreInitted,\n _toArray,\n _getUnit,\n _first,\n _ticker,\n _time1,\n _time2,\n _getCache,\n _getGSAP = function _getGSAP() {\n return gsap || typeof window !== \"undefined\" && (gsap = window.gsap);\n},\n _lookup = {},\n _round = function _round(value) {\n return Math.round(value * 10000) / 10000;\n},\n _getID = function _getID(target) {\n return _getCache(target).id;\n},\n _getByTarget = function _getByTarget(target) {\n return _lookup[_getID(typeof target === \"string\" ? _toArray(target)[0] : target)];\n},\n _onTick = function _onTick(time) {\n var pt = _first,\n val; //if the frame rate is too high, we won't be able to track the velocity as well, so only update the values about 20 times per second\n\n if (time - _time1 >= 0.05) {\n _time2 = _time1;\n _time1 = time;\n\n while (pt) {\n val = pt.g(pt.t, pt.p);\n\n if (val !== pt.v1 || time - pt.t1 > 0.2) {\n //use a threshold of 0.2 seconds for zeroing-out velocity. If we only use 0.05 and things update slightly slower, like some Android devices dispatch \"touchmove\" events sluggishly so 2 or 3 ticks of the gsap.ticker may elapse inbetween, thus it may appear like the object is not moving but it actually is but it's not updating as frequently. A threshold of 0.2 seconds seems to be a good balance. We want to update things frequently (0.05 seconds) when they're moving so that we can respond to fast motions accurately, but we want to be more resistant to go back to a zero velocity.\n pt.v2 = pt.v1;\n pt.v1 = val;\n pt.t2 = pt.t1;\n pt.t1 = time;\n }\n\n pt = pt._next;\n }\n }\n},\n _types = {\n deg: 360,\n rad: Math.PI * 2\n},\n _initCore = function _initCore() {\n gsap = _getGSAP();\n\n if (gsap) {\n _toArray = gsap.utils.toArray;\n _getUnit = gsap.utils.getUnit;\n _getCache = gsap.core.getCache;\n _ticker = gsap.ticker;\n _coreInitted = 1;\n }\n};\n\nvar PropTracker = function PropTracker(target, property, type, next) {\n this.t = target;\n this.p = property;\n this.g = target._gsap.get;\n this.rCap = _types[type || _getUnit(this.g(target, property))]; //rotational cap (for degrees, \"deg\", it's 360 and for radians, \"rad\", it's Math.PI * 2)\n\n this.v1 = this.v2 = 0;\n this.t1 = this.t2 = _ticker.time;\n\n if (next) {\n this._next = next;\n next._prev = this;\n }\n};\n\nexport var VelocityTracker = /*#__PURE__*/function () {\n function VelocityTracker(target, property) {\n if (!_coreInitted) {\n _initCore();\n }\n\n this.target = _toArray(target)[0];\n _lookup[_getID(this.target)] = this;\n this._props = {};\n property && this.add(property);\n }\n\n VelocityTracker.register = function register(core) {\n gsap = core;\n\n _initCore();\n };\n\n var _proto = VelocityTracker.prototype;\n\n _proto.get = function get(property, skipRecentTick) {\n var pt = this._props[property] || console.warn(\"Not tracking \" + property + \" velocity.\"),\n val,\n dif,\n rotationCap;\n val = parseFloat(skipRecentTick ? pt.v1 : pt.g(pt.t, pt.p));\n dif = val - parseFloat(pt.v2);\n rotationCap = pt.rCap;\n\n if (rotationCap) {\n //rotational values need special interpretation so that if, for example, they go from 179 to -178 degrees it is interpreted as a change of 3 instead of -357.\n dif = dif % rotationCap;\n\n if (dif !== dif % (rotationCap / 2)) {\n dif = dif < 0 ? dif + rotationCap : dif - rotationCap;\n }\n }\n\n return _round(dif / ((skipRecentTick ? pt.t1 : _ticker.time) - pt.t2));\n };\n\n _proto.getAll = function getAll() {\n var result = {},\n props = this._props,\n p;\n\n for (p in props) {\n result[p] = this.get(p);\n }\n\n return result;\n };\n\n _proto.isTracking = function isTracking(property) {\n return property in this._props;\n };\n\n _proto.add = function add(property, type) {\n if (!(property in this._props)) {\n if (!_first) {\n _ticker.add(_onTick);\n\n _time1 = _time2 = _ticker.time;\n }\n\n _first = this._props[property] = new PropTracker(this.target, property, type, _first);\n }\n };\n\n _proto.remove = function remove(property) {\n var pt = this._props[property],\n prev,\n next;\n\n if (pt) {\n prev = pt._prev;\n next = pt._next;\n\n if (prev) {\n prev._next = next;\n }\n\n if (next) {\n next._prev = prev;\n } else if (_first === pt) {\n _ticker.remove(_onTick);\n\n _first = 0;\n }\n\n delete this._props[property];\n }\n };\n\n _proto.kill = function kill(shallow) {\n for (var p in this._props) {\n this.remove(p);\n }\n\n if (!shallow) {\n delete _lookup[_getID(this.target)];\n }\n };\n\n VelocityTracker.track = function track(targets, properties, types) {\n if (!_coreInitted) {\n _initCore();\n }\n\n var result = [],\n targs = _toArray(targets),\n a = properties.split(\",\"),\n t = (types || \"\").split(\",\"),\n i = targs.length,\n tracker,\n j;\n\n while (i--) {\n tracker = _getByTarget(targs[i]) || new VelocityTracker(targs[i]);\n j = a.length;\n\n while (j--) {\n tracker.add(a[j], t[j] || t[0]);\n }\n\n result.push(tracker);\n }\n\n return result;\n };\n\n VelocityTracker.untrack = function untrack(targets, properties) {\n var props = (properties || \"\").split(\",\");\n\n _toArray(targets).forEach(function (target) {\n var tracker = _getByTarget(target);\n\n if (tracker) {\n if (!props.length) {\n tracker.kill(1);\n } else {\n props.forEach(function (p) {\n return tracker.remove(p);\n });\n }\n }\n });\n };\n\n VelocityTracker.isTracking = function isTracking(target, property) {\n var tracker = _getByTarget(target);\n\n return tracker && tracker.isTracking(property);\n };\n\n VelocityTracker.getVelocity = function getVelocity(target, property) {\n var tracker = _getByTarget(target);\n\n return !tracker || !tracker.isTracking(property) ? console.warn(\"Not tracking velocity of \" + property) : tracker.get(property);\n };\n\n return VelocityTracker;\n}();\nVelocityTracker.getByTarget = _getByTarget;\n_getGSAP() && gsap.registerPlugin(VelocityTracker);\nexport { VelocityTracker as default };","/*!\n * InertiaPlugin 3.12.5\n * https://gsap.com\n *\n * @license Copyright 2008-2024, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license or for\n * Club GSAP members, the agreement issued with that membership.\n * @author: Jack Doyle, jack@greensock.com\n*/\n\n/* eslint-disable */\nimport { VelocityTracker } from \"./utils/VelocityTracker.js\";\n\nvar gsap,\n _coreInitted,\n _parseEase,\n _toArray,\n _power3,\n _config,\n _getUnit,\n PropTween,\n _getCache,\n _checkPointRatio,\n _clamp,\n _processingVars,\n _getStyleSaver,\n _reverting,\n _getTracker = VelocityTracker.getByTarget,\n _getGSAP = function _getGSAP() {\n return gsap || typeof window !== \"undefined\" && (gsap = window.gsap) && gsap.registerPlugin && gsap;\n},\n _isString = function _isString(value) {\n return typeof value === \"string\";\n},\n _isNumber = function _isNumber(value) {\n return typeof value === \"number\";\n},\n _isObject = function _isObject(value) {\n return typeof value === \"object\";\n},\n _isFunction = function _isFunction(value) {\n return typeof value === \"function\";\n},\n _bonusValidated = 1,\n //<name>InertiaPlugin</name>\n_isArray = Array.isArray,\n _emptyFunc = function _emptyFunc(p) {\n return p;\n},\n _bigNum = 1e10,\n _tinyNum = 1 / _bigNum,\n _checkPoint = 0.05,\n _round = function _round(value) {\n return Math.round(value * 10000) / 10000;\n},\n _extend = function _extend(obj, defaults, exclude) {\n for (var p in defaults) {\n if (!(p in obj) && p !== exclude) {\n obj[p] = defaults[p];\n }\n }\n\n return obj;\n},\n _deepClone = function _deepClone(obj) {\n var copy = {},\n p,\n v;\n\n for (p in obj) {\n copy[p] = _isObject(v = obj[p]) && !_isArray(v) ? _deepClone(v) : v;\n }\n\n return copy;\n},\n _getClosest = function _getClosest(n, values, max, min, radius) {\n var i = values.length,\n closest = 0,\n absDif = _bigNum,\n val,\n dif,\n p,\n dist;\n\n if (_isObject(n)) {\n while (i--) {\n val = values[i];\n dif = 0;\n\n for (p in n) {\n dist = val[p] - n[p];\n dif += dist * dist;\n }\n\n if (dif < absDif) {\n closest = i;\n absDif = dif;\n }\n }\n\n if ((radius || _bigNum) < _bigNum && radius < Math.sqrt(absDif)) {\n return n;\n }\n } else {\n while (i--) {\n val = values[i];\n dif = val - n;\n\n if (dif < 0) {\n dif = -dif;\n }\n\n if (dif < absDif && val >= min && val <= max) {\n closest = i;\n absDif = dif;\n }\n }\n }\n\n return values[closest];\n},\n _parseEnd = function _parseEnd(curProp, end, max, min, name, radius, velocity) {\n if (curProp.end === \"auto\") {\n return curProp;\n }\n\n var endVar = curProp.end,\n adjustedEnd,\n p;\n max = isNaN(max) ? _bigNum : max;\n min = isNaN(min) ? -_bigNum : min;\n\n if (_isObject(end)) {\n //for objects, like {x, y} where they're linked and we must pass an object to the function or find the closest value in an array.\n adjustedEnd = end.calculated ? end : (_isFunction(endVar) ? endVar(end, velocity) : _getClosest(end, endVar, max, min, radius)) || end;\n\n if (!end.calculated) {\n for (p in adjustedEnd) {\n end[p] = adjustedEnd[p];\n }\n\n end.calculated = true;\n }\n\n adjustedEnd = adjustedEnd[name];\n } else {\n adjustedEnd = _isFunction(endVar) ? endVar(end, velocity) : _isArray(endVar) ? _getClosest(end, endVar, max, min, radius) : parseFloat(endVar);\n }\n\n if (adjustedEnd > max) {\n adjustedEnd = max;\n } else if (adjustedEnd < min) {\n adjustedEnd = min;\n }\n\n return {\n max: adjustedEnd,\n min: adjustedEnd,\n unitFactor: curProp.unitFactor\n };\n},\n _getNumOrDefault = function _getNumOrDefault(vars, property, defaultValue) {\n return isNaN(vars[property]) ? defaultValue : +vars[property];\n},\n _calculateChange = function _calculateChange(velocity, duration) {\n return duration * _checkPoint * velocity / _checkPointRatio;\n},\n _calculateDuration = function _calculateDuration(start, end, velocity) {\n return Math.abs((end - start) * _checkPointRatio / velocity / _checkPoint);\n},\n _reservedProps = {\n resistance: 1,\n checkpoint: 1,\n preventOvershoot: 1,\n linkedProps: 1,\n radius: 1,\n duration: 1\n},\n _processLinkedProps = function _processLinkedProps(target, vars, getVal, resistance) {\n if (vars.linkedProps) {\n //when there are linkedProps (typically \"x,y\" where snapping has to factor in multiple properties, we must first populate an object with all of those end values, then feed it to the function that make any necessary alterations. So the point of this first loop is to simply build an object (like {x:100, y:204.5}) for feeding into that function which we'll do later in the \"real\" loop.\n var linkedPropNames = vars.linkedProps.split(\",\"),\n linkedProps = {},\n i,\n p,\n curProp,\n curVelocity,\n tracker,\n curDuration;\n\n for (i = 0; i < linkedPropNames.length; i++) {\n p = linkedPropNames[i];\n curProp = vars[p];\n\n if (curProp) {\n if (_isNumber(curProp.velocity)) {\n curVelocity = curProp.velocity;\n } else {\n tracker = tracker || _getTracker(target);\n curVelocity = tracker && tracker.isTracking(p) ? tracker.get(p) : 0;\n }\n\n curDuration = Math.abs(curVelocity / _getNumOrDefault(curProp, \"resistance\", resistance));\n linkedProps[p] = parseFloat(getVal(target, p)) + _calculateChange(curVelocity, curDuration);\n }\n }\n\n return linkedProps;\n }\n},\n _calculateTweenDuration = function _calculateTweenDuration(target, vars, maxDuration, minDuration, overshootTolerance, recordEnd) {\n if (maxDuration === void 0) {\n maxDuration = 10;\n }\n\n if (minDuration === void 0) {\n minDuration = 0.2;\n }\n\n if (overshootTolerance === void 0) {\n overshootTolerance = 1;\n }\n\n if (recordEnd === void 0) {\n recordEnd = 0;\n }\n\n _isString(target) && (target = _toArray(target)[0]);\n\n if (!target) {\n return 0;\n }\n\n var duration = 0,\n clippedDuration = _bigNum,\n inertiaVars = vars.inertia || vars,\n getVal = _getCache(target).get,\n resistance = _getNumOrDefault(inertiaVars, \"resistance\", _config.resistance),\n p,\n curProp,\n curDuration,\n curVelocity,\n curVal,\n end,\n curClippedDuration,\n tracker,\n unitFactor,\n linkedProps; //when there are linkedProps (typically \"x,y\" where snapping has to factor in multiple properties, we must first populate an object with all of those end values, then feed it to the function that make any necessary alterations. So the point of this first loop is to simply build an object (like {x:100, y:204.5}) for feeding into that function which we'll do later in the \"real\" loop.\n\n\n linkedProps = _processLinkedProps(target, inertiaVars, getVal, resistance);\n\n for (p in inertiaVars) {\n if (!_reservedProps[p]) {\n curProp = inertiaVars[p];\n\n if (!_isObject(curProp)) {\n tracker = tracker || _getTracker(target);\n\n if (tracker && tracker.isTracking(p)) {\n curProp = _isNumber(curProp) ? {\n velocity: curProp\n } : {\n velocity: tracker.get(p)\n }; //if we're tracking this property, we should use the tracking velocity and then use the numeric value that was passed in as the min and max so that it tweens exactly there.\n } else {\n curVelocity = +curProp || 0;\n curDuration = Math.abs(curVelocity / resistance);\n }\n }\n\n if (_isObject(curProp)) {\n if (_isNumber(curProp.velocity)) {\n curVelocity = curProp.velocity;\n } else {\n tracker = tracker || _getTracker(target);\n curVelocity = tracker && tracker.isTracking(p) ? tracker.get(p) : 0;\n }\n\n curDuration = _clamp(minDuration, maxDuration, Math.abs(curVelocity / _getNumOrDefault(curProp, \"resistance\", resistance)));\n curVal = parseFloat(getVal(target, p)) || 0;\n end = curVal + _calculateChange(curVelocity, curDuration);\n\n if (\"end\" in curProp) {\n curProp = _parseEnd(curProp, linkedProps && p in linkedProps ? linkedProps : end, curProp.max, curProp.min, p, inertiaVars.radius, curVelocity);\n\n if (recordEnd) {\n _processingVars === vars && (_processingVars = inertiaVars = _deepClone(vars));\n inertiaVars[p] = _extend(curProp, inertiaVars[p], \"end\");\n }\n }\n\n if (\"max\" in curProp && end > +curProp.max + _tinyNum) {\n unitFactor = curProp.unitFactor || _config.unitFactors[p] || 1; //some values are measured in special units like radians in which case our thresholds need to be adjusted accordingly.\n //if the value is already exceeding the max or the velocity is too low, the duration can end up being uncomfortably long but in most situations, users want the snapping to occur relatively quickly (0.75 seconds), so we implement a cap here to make things more intuitive. If the max and min match, it means we're animating to a particular value and we don't want to shorten the time unless the velocity is really slow. Example: a rotation where the start and natural end value are less than the snapping spot, but the natural end is pretty close to the snap.\n\n curClippedDuration = curVal > curProp.max && curProp.min !== curProp.max || curVelocity * unitFactor > -15 && curVelocity * unitFactor < 45 ? minDuration + (maxDuration - minDuration) * 0.1 : _calculateDuration(curVal, curProp.max, curVelocity);\n\n if (curClippedDuration + overshootTolerance < clippedDuration) {\n clippedDuration = curClippedDuration + overshootTolerance;\n }\n } else if (\"min\" in curProp && end < +curProp.min - _tinyNum) {\n unitFactor = curProp.unitFactor || _config.unitFactors[p] || 1; //some values are measured in special units like radians in which case our thresholds need to be adjusted accordingly.\n //if the value is already exceeding the min or if the velocity is too low, the duration can end up being uncomfortably long but in most situations, users want the snapping to occur relatively quickly (0.75 seconds), so we implement a cap here to make things more intuitive.\n\n curClippedDuration = curVal < curProp.min && curProp.min !== curProp.max || curVelocity * unitFactor > -45 && curVelocity * unitFactor < 15 ? minDuration + (maxDuration - minDuration) * 0.1 : _calculateDuration(curVal, curProp.min, curVelocity);\n\n if (curClippedDuration + overshootTolerance < clippedDuration) {\n clippedDuration = curClippedDuration + overshootTolerance;\n }\n }\n\n curClippedDuration > duration && (duration = curClippedDuration);\n }\n\n curDuration > duration && (duration = curDuration);\n }\n }\n\n duration > clippedDuration && (duration = clippedDuration);\n return duration > maxDuration ? maxDuration : duration < minDuration ? minDuration : duration;\n},\n _initCore = function _initCore() {\n gsap = _getGSAP();\n\n if (gsap) {\n _parseEase = gsap.parseEase;\n _toArray = gsap.utils.toArray;\n _getUnit = gsap.utils.getUnit;\n _getCache = gsap.core.getCache;\n _clamp = gsap.utils.clamp;\n _getStyleSaver = gsap.core.getStyleSaver;\n\n _reverting = gsap.core.reverting || function () {};\n\n _power3 = _parseEase(\"power3\");\n _checkPointRatio = _power3(0.05);\n PropTween = gsap.core.PropTween;\n gsap.config({\n resistance: 100,\n unitFactors: {\n time: 1000,\n totalTime: 1000,\n progress: 1000,\n totalProgress: 1000\n }\n });\n _config = gsap.config();\n gsap.registerPlugin(VelocityTracker);\n _coreInitted = 1;\n }\n};\n\nexport var InertiaPlugin = {\n version: \"3.12.5\",\n name: \"inertia\",\n register: function register(core) {\n gsap = core;\n\n _initCore();\n },\n init: function init(target, vars, tween, index, targets) {\n _coreInitted || _initCore();\n\n var tracker = _getTracker(target);\n\n if (vars === \"auto\") {\n if (!tracker) {\n console.warn(\"No inertia tracking on \" + target + \". InertiaPlugin.track(target) first.\");\n return;\n }\n\n vars = tracker.getAll();\n }\n\n this.styles = _getStyleSaver && typeof target.style === \"object\" && _getStyleSaver(target);\n this.target = target;\n this.tween = tween;\n _processingVars = vars; // gets swapped inside _calculateTweenDuration() if there's a function-based value encountered (to avoid double-calling it)\n\n var cache = target._gsap,\n getVal = cache.get,\n dur = vars.duration,\n durIsObj = _isObject(dur),\n preventOvershoot = vars.preventOvershoot || durIsObj && dur.overshoot === 0,\n resistance = _getNumOrDefault(vars, \"resistance\", _config.resistance),\n duration = _isNumber(dur) ? dur : _calculateTweenDuration(target, vars, durIsObj && dur.max || 10, durIsObj && dur.min || 0.2, durIsObj && \"overshoot\" in dur ? +dur.overshoot : preventOvershoot ? 0 : 1, true),\n p,\n curProp,\n curVal,\n unit,\n velocity,\n change1,\n end,\n change2,\n linkedProps;\n\n vars = _processingVars;\n _processingVars = 0; //when there are linkedProps (typically \"x,y\" where snapping has to factor in multiple properties, we must first populate an object with all of those end values, then feed it to the function that make any necessary alterations. So the point of this first loop is to simply build an object (like {x:100, y:204.5}) for feeding into that function which we'll do later in the \"real\" loop.\n\n linkedProps = _processLinkedProps(target, vars, getVal, resistance);\n\n for (p in vars) {\n if (!_reservedProps[p]) {\n curProp = vars[p];\n _isFunction(curProp) && (curProp = curProp(index, target, targets));\n\n if (_isNumber(curProp)) {\n velocity = curProp;\n } else if (_isObject(curProp) && !isNaN(curProp.velocity)) {\n velocity = +curProp.velocity;\n } else {\n if (tracker && tracker.isTracking(p)) {\n velocity = tracker.get(p);\n } else {\n console.warn(\"ERROR: No velocity was defined for \" + target + \" property: \" + p);\n }\n }\n\n change1 = _calculateChange(velocity, duration);\n change2 = 0;\n curVal = getVal(target, p);\n unit = _getUnit(curVal);\n curVal = parseFloat(curVal);\n\n if (_isObject(curProp)) {\n end = curVal + change1;\n\n if (\"end\" in curProp) {\n curProp = _parseEnd(curProp, linkedProps && p in linkedProps ? linkedProps : end, curProp.max, curProp.min, p, vars.radius, velocity);\n }\n\n if (\"max\" in curProp && +curProp.max < end) {\n if (preventOvershoot || curProp.preventOvershoot) {\n change1 = curProp.max - curVal;\n } else {\n change2 = curProp.max - curVal - change1;\n }\n } else if (\"min\" in curProp && +curProp.min > end) {\n if (preventOvershoot || curProp.preventOvershoot) {\n change1 = curProp.min - curVal;\n } else {\n change2 = curProp.min - curVal - change1;\n }\n }\n }\n\n this._props.push(p);\n\n this.styles && this.styles.save(p);\n this._pt = new PropTween(this._pt, target, p, curVal, 0, _emptyFunc, 0, cache.set(target, p, this));\n this._pt.u = unit || 0;\n this._pt.c1 = change1;\n this._pt.c2 = change2;\n }\n }\n\n tween.duration(duration);\n return _bonusValidated;\n },\n render: function render(ratio, data) {\n var pt = data._pt;\n ratio = _power3(data.tween._time / data.tween._dur);\n\n if (ratio || !_reverting()) {\n while (pt) {\n pt.set(pt.t, pt.p, _round(pt.s + pt.c1 * ratio + pt.c2 * ratio * ratio) + pt.u, pt.d, ratio);\n pt = pt._next;\n }\n } else {\n data.styles.revert();\n }\n }\n};\n\"track,untrack,isTracking,getVelocity,getByTarget\".split(\",\").forEach(function (name) {\n return InertiaPlugin[name] = VelocityTracker[name];\n});\n_getGSAP() && gsap.registerPlugin(InertiaPlugin);\nexport { InertiaPlugin as default, VelocityTracker };","import { Ref, ref } from \"vue\";\r\nimport { ResponsiveUtils } from \"../responsive-utils\";\r\n\r\ntype BreakpointType = keyof Omit<typeof ResponsiveUtils.breakpoints, \"xs\">;\r\ntype ReactiveBreakpoint = {\r\n key: BreakpointType;\r\n minSize: (typeof ResponsiveUtils.breakpoints)[BreakpointType];\r\n isInUse: boolean;\r\n value: Ref<boolean>;\r\n};\r\n\r\nlet initialized = false;\r\nlet reactiveBreakpoints: ReactiveBreakpoint[] = null;\r\n\r\n/**\r\n * Returns ref with boolean value, which means, current breakpoint is same or bigger\r\n * eg. media min-width: x\r\n * since its breakpoint up, it doesnt make sense for 'xs' which would be always true, so its omited\r\n * @param breakpoints breakpoint name eg. 'xs2' or 'xl'\r\n * @returns boolean\r\n */\r\nexport function useBreakpoints(breakpoints: BreakpointType): Ref<boolean>;\r\n\r\n/**\r\n * Returns object, with keys same as parameter value, their value is ref with boolean value, which means, current breakpoint is same or bigger\r\n * eg. media min-width: x\r\n * Example of return value: { sm: ref(true), md: ref(false) }\r\n * Returns only value passed in parametrs,\r\n * since its breakpoint up, it doesnt make sense for 'xs' which would be always true, so its omited\r\n * @param breakpoints all breakpoint names eg. 'xs2' or 'xl'\r\n */\r\nexport function useBreakpoints(...breakpoints: BreakpointType[]): { [key in BreakpointType]: Ref<boolean> };\r\n\r\nexport function useBreakpoints(...breakpoints: BreakpointType[]) {\r\n if (breakpoints?.length == 0) return;\r\n\r\n initialize();\r\n\r\n if (breakpoints.length > 1) {\r\n return breakpoints.reduce((acc, x) => {\r\n acc[x] = reactiveBreakpoint(x);\r\n return acc;\r\n }, {});\r\n } else {\r\n return reactiveBreakpoint(breakpoints[0]);\r\n }\r\n}\r\n\r\nfunction initialize() {\r\n if (initialized) return;\r\n reactiveBreakpoints = Object.keys(ResponsiveUtils.breakpoints)\r\n .filter((x) => x !== \"xs\")\r\n .map((x) => ({\r\n isInUse: false,\r\n key: x as BreakpointType,\r\n minSize: ResponsiveUtils.breakpoints[x] as (typeof ResponsiveUtils.breakpoints)[BreakpointType],\r\n value: ref(false),\r\n }));\r\n\r\n initialized = true;\r\n}\r\n\r\nfunction reactiveBreakpoint(breakpoint: BreakpointType) {\r\n const brkpnt = reactiveBreakpoints.find((x) => x.key === breakpoint);\r\n if (!brkpnt.isInUse) {\r\n brkpnt.isInUse = true;\r\n const media = window.matchMedia(`(min-width: ${brkpnt.minSize}px)`);\r\n brkpnt.value.value = media.matches;\r\n media.onchange = (e) => {\r\n brkpnt.value.value = e.matches;\r\n };\r\n }\r\n return brkpnt.value;\r\n}\r\n"],"names":["gsap","_coreInitted","_toArray","_getUnit","_first","_ticker","_time1","_getCache","_getGSAP","window","_lookup","_round","value","Math","round","_getID","target","id","_getByTarget","_onTick","time","val","pt","g","t","p","v1","t1","v2","t2","_next","_types","deg","rad","PI","_initCore","utils","toArray","getUnit","core","getCache","ticker","PropTracker","property","type","next","this","_gsap","get","rCap","_prev","VelocityTracker","_props","add","register","_proto","prototype","skipRecentTick","dif","rotationCap","console","warn","parseFloat","getAll","result","props","isTracking","remove","prev","kill","shallow","track","targets","properties","types","tracker","j","targs","a","split","i","length","push","untrack","forEach","getVelocity","getByTarget","registerPlugin","_parseEase","_power3","_config","PropTween","_checkPointRatio","_clamp","_processingVars","_getStyleSaver","_reverting","_getTracker","_isString","_isNumber","_isObject","_isFunction","_bonusValidated","_isArray","Array","isArray","_emptyFunc","_bigNum","_tinyNum","_checkPoint","_extend","obj","defaults","exclude","_deepClone","v","copy","_getClosest","n","values","max","min","radius","dist","closest","absDif","sqrt","_parseEnd","curProp","end","name","velocity","adjustedEnd","endVar","isNaN","calculated","unitFactor","_getNumOrDefault","vars","defaultValue","_calculateChange","duration","_calculateDuration","start","abs","_reservedProps","resistance","checkpoint","preventOvershoot","linkedProps","_processLinkedProps","getVal","curVelocity","curDuration","linkedPropNames","_calculateTweenDuration","maxDuration","minDuration","overshootTolerance","recordEnd","curVal","curClippedDuration","clippedDuration","inertiaVars","inertia","unitFactors","parseEase","clamp","getStyleSaver","reverting","config","totalTime","progress","totalProgress","InertiaPlugin","version","init","tween","index","styles","style","unit","change1","change2","cache","dur","durIsObj","overshoot","save","_pt","set","u","c1","c2","render","ratio","data","_time","_dur","s","d","revert","initialized","reactiveBreakpoints","useBreakpoints","breakpoints","initialize","reduce","acc","x","reactiveBreakpoint","Object","keys","ResponsiveUtils","filter","map","isInUse","key","minSize","ref","breakpoint","brkpnt","find","media","matchMedia","matches","onchange","e"],"sourceRoot":""}